![]() ![]() ![]() A sentiment she seems quite fond of repeating. In the wake of the events that occurred in Zero Dawn, Aloy finds herself confronting the end of the world, and she’s the only one who can stop it. Publisher: Sony Interactive Entertainment But I was disappointed to see how many of my complaints about the original remain completely untouched in the sequel. Forbidden West does expand on its strengths. Her journey into the Forbidden West brings her into conflict with a huge variety of terrifying machines and an incredible number of colorful characters.ĭoes Forbidden West improve on the original? Yes, and no. The shieldwing is just one of many new additions.įorbidden West takes place immediately after Zero Dawn ended, following Aloy in her quest to save the world from ecological collapse. But the groundwork was laid, and its inevitable sequel had a limitless potential to improve. For every strength it had, there was also a flaw to match it. However, Zero Dawn was a mere glimpse into what could be. You can find a video version of this review on my YouTube Channel. Yet, Zero Dawn absolutely nailed its combat in a way that most games could only dream about. Taking down massive machines with a bow and arrow seems like a concept reserved for a game much less grounded than the serious world of Horizon. That’s fair enough but at the end of the day they’re asking £40 for the pleasure of playing a PlayStation 4 exclusive on the PC and until things are patched and improved, you’d be better off sticking with the console version.The original Horizon managed to deliver an experience that sounded insane on paper. You could make a good argument that that’s all exactly what you’d expect from a company with no experience of developing for the PC and that that is precisely why Sony decided to experiment with such a relatively old title. No matter what you do the game has a weird stutter, particularly when starting or ending cut scenes, that doesn’t seem to impact the frame rate per se but makes the whole experience feel more glitchy and less fluid than the console original. That doesn’t mean there aren’t improvements across the board, but they take far more horsepower than they should to work and can often be very awkward to get going – or prove to be worryingly flaky when they do. Unless you have an absolutely state-of-the-art gaming PC it’s hard to get the game looking markedly better than the original release. Sony and Nintendo should join forces to combat Microsoft Xbox - Reader’s Feature Whether Horizon Forbidden West is going to be that game there is currently no way of telling but there’s a good reason it’s already the most anticipated PlayStation 5 exclusive so far. One that can improve the script and characterisation, deepen the combat and role-playing systems, and break free of the restrictive template of current gen open world games. The end result is a game that, unlike so many others, is begging for a sequel. Days Gone and Ghost Of Tsushima suffer from similar problems but Horizon Zero Dawn feels more forgivable, its shallowness due more to Guerrilla’s lack of experience than slavish devotion to an existing formula. The combat is always a touch too simplistic though and once you realise that a lot of the rest of the game is just following the usual Sony/Ubisoft template for open world games it begins to lose its magic. In gameplay terms Horizon Zero Dawn does attempt to make things as interesting as possible, as you learn to set traps and gradually gain the means to take on bigger and bigger robots. But even if there wasn’t the creatures themselves are so wonderfully designed they’re a pleasure to watch, let alone fight. There is a surprisingly good reason for why the Zoid-like creatures exist, with a fascinating back story for what’s happened. The set-up behind the game is far more interesting though, with a post-apocalyptic world ruled, at least in Aloy’s corner of the world, by a matriarchy that has forsworn technology even as robot animals and dinosaurs roam the land. ![]()
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